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Carol Rainbow, Primary ICT Advisory Teacher reviews new software for use across KS1 and KS2.

Sample Sherston’s ICT software

Sherston have made fully working samples of their ICT software available for free download. These resources give a clear understanding of what is available on their ICT CD ROMs should anyone be considering purchasing them with ELCs. Even if not wishing to purchase new software these samples address some of the modelling learning objectives so can be used as part of the curriculum. Visit http://www2.sherston.com/freebees/ict.htm to download these samples and see the full range, covering a wide range of subjects that have been made available.

Some of the samples included are:

Teddy Bear's Picnic: 'Walk in the Woods'  To understand and visualise directional language

The program is a simulation based on modelling a walk by following instructions to get teddy to the picnic. It is suitable for pupils aged 4-6 yrs. It could be linked to geography as simple map work or maths with learning the directional language.

This exercise starts to address the ICT learning objectives:

·           To be able to use the mouse to choose or make something happen.

·           That computers can represent real or fantasy situations

 

Charlie Chimp's Big Modelling Party: ‘The Party Game'

Modelling and changing variables

This exercise depends on logical reasoning to work out which is the right sized elephant to spring the ball the required height and distance for the seal to catch on her nose. It is a simulation exercise where children can experiment and try their ideas. wit. It is suitable for pupils aged 5 - 7 yrs.

The second exercise uses a different weight ball so what pupils may think they have already worked out in the first exercise is now completely different.  It starts to address the ICT learning objectives:

  • To understand that computer simulations can represent real or imaginary situations.

  • To become aware of consequences of decisions.

  • To understand that computer simulations allow users to explore options and make and test predictions.

  • To be able to enter data into a computer simulation.

 

Gomez Returns: 'Sorting Prisoners'

Using Sensors to take readings

This exercise uses sensing where pupils take measurements to get prisoners into the right cell after exercise. It is suitable for pupils aged 7 - 11 yrs. This starts to address the following learning objective:

  • To be able to use sensors and data logging to detect and record changes in the environment.

 

 

Mission Control V2: 'The Juicy Drinks Machine'

Turning outputs on and off to control devices

This simulation enables pupils to control a drinks machine through turning switches on and off to control the process of making a drink. It is suitable for:

  •  To understand that a switch can cause an event to occur.

 

The Model Shop: 'Sandwich Making'

Using a spreadsheet

This exercise introduces pupils to using a spreadsheet in order to keep track of the cost of various selections of food in their sandwiches. It is linked with maths, but also could be part of a healthy eating project. It is suitable for pupils aged 7 -11 yrs.

Level one is to make a sandwich with one filling to meet a calorie count. This shows the result in a spreadsheet so that pupils start to get used to seeing one and how data is entered.

Level two is making a sandwich with two fillings and entering the data into the spreadsheet.

Level three is making a sandwich with three fillings and entering both data and a formula into the spreadsheet.

This begins to address the ICT learning objective:

  • To be able to enter data into a computer simulation.

  • To begin to make accurate predictions.

To be able to enter different values into a spreadsheet and draw graphs